Wilson Sonsini - ECVC

Electronic Gaming

Our Industry Coverage

Yesterday we were playing Pong and today we’re playing in VR. While much has changed on screen, our excitement off screen for creators is steady.  We represent growing and established participants in the e-gaming industry, including developers and publishers of video games and mobile games; AR and VR designers and device manufacturers; creators of software development engines and other e-gaming middleware; e-sports companies;  online-streaming platforms, content creators, and streamers; and venture capital funds, other private funds, and other investors in the industry.

Industry Highlights

Celebrating our founders’ successes

2021

AppLovin Goes Public with $100 Million IPO

Gaming AdTech

2020

Epic Games Grows Greater With $1.78 Billion Funding Round

Electronic Gaming & Multimedia

2020

Caffeine Pulls in $113 Million for Latest Series D Financing

Electronic Gaming & Multimedia

2019

Zynga Announces Convertible Senior Note Deal Worth $762 Million

Electronic Gaming & Multimedia

2018

FanDuel Announces Merger with Flutter for $465 Million

eSports

1985

Autodesk Kicks Off New Year With Its IPO

Software (Application)

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Wilson Sonsini Advises Gamebeast on $3.7 Million Fundraise

Wilson Sonsini Advises Gamebeast on $3.7 Million Fundraise

Client Highlights09/19/24
2023 Mid-Year Technology and Life Sciences PIPE and RDO Report
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